Gears Of War 2: “five Times Bigger” (Gears Of War 2)
That’s according to exceedingly efficient interviewee Cliff Bleszinski, who says that the second game shows just how much “smoother” the Unreal Engine has gotten. “[Unreal Engine has] never stopped evolving,” Cliff told our buddies at CVG in San Francisco last week. “The character lighting is vastly improved, the environment is chippable and the trees get knocked down as physics objects. “There’s just so much shit going on, it’s five times bigger this time.
Sources:
- www.gamesradar.com
- www.phetchit.com
- www.n4g.com
- forums.beyondunreal.com
- www.certifiedblogaholic.com
- tigerprince.com
Tags: buddies, cliff bleszinski, cvg, gear of war 2, gears of war, gears of war 2, gears of war 2 trailer, goo, interviewee, lighting, physics, red rings of death, san francisco, second game, trees, unreal engine